I’ve been following Analgesic Productions—a two person team, consisting of Sean Han Tani and Marina Kittaka—since the outfit existed. Anodyne, its 2013 debut, is a game near and dear to my heart, a personal, pointed, and often funny take on the Link’s Awakening formula. As I mentioned on the podcast last week, it was actually my very first game as a full-time reviewer, and it’s stuck with me long, long after I played it. I was astounded to learn later on that it started life as a student project (as a sometimes game design instructor, I know what most student work—understandably—looks like).
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/vb5g83/anodyne-2-zelda-3d-adventure