'Anodyne 2' Captures the Best Parts of 2D and 3D Zelda

I’ve been following Analgesic Productions—a two person team, consisting of Sean Han Tani and Marina Kittaka—since the outfit existed. Anodyne, its 2013 debut, is a game near and dear to my heart, a personal, pointed, and often funny take on the Link’s Awakening formula. As I mentioned on the podcast last week, it was actually my very first game as a full-time reviewer, and it’s stuck with me long, long after I played it. I was astounded to learn later on that it started life as a student project (as a sometimes game design instructor, I know what most student work—understandably—looks like).

This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/vb5g83/anodyne-2-zelda-3d-adventure