Tutorials come in all shapes in sizes. Some games will set aside a specific area and even label it as a tutorial, while others may take a more embedded approach and tutorialize the games mechanics through the act of playing the game itself. Even others might forgo any sort of formal tutorialization, and simply contain a compendium to answer any mechanical questions a player may have. Figuring out the approach that bests suits a game can be difficult, especially when different people can be predisposed to digging through menus for information, when others might be turned off by that idea completely. On the other end, some people may find a step by step approach too "hand holdy," an feel like a game is patronizing them. We discuss how the various forms of tutorialization in Fire Emblem: Three Houses stack up, the difficult decision of choosing your House, and Austin and Cado's visit to the Game Devs of Color Expo in this episode of Waypoint Radio. You can listen to the full episode and read an excerpt below.
speaking of trying to learn the game and the game not helping, trying to plot out jobs is frustrating as all heck. should i be only doing one job per category? should you progress to a new job the minute you finish mastering your current one? as far as i know the game doesnt tell me this but i may have missed it and i have been having to hunt websites for info.
My guess is that it may depend on the ability you get from mastering a given class; I think that’s all you get from mastering. If the ability seems meh, then perhaps it’s worth jumping to the next class??
yea just wish it was laid out some where. like if i want to get to mortal savant do i go swordsman/woman then to mage then to mortal savant or is it ok to stay in only one of them and jump to mortal savant when my proficiencies are high enough in sword and reason? its a bit open ended in a way thats sending me down rabbit holes.
The only actual limits on getting the certification for a class are the level requirement and having at least one of the needed skill proficiency grades high enough. Since you can see what those requirements are, I don’t think it’s too difficult to plan out what skills to focus a character on if you want them to end up with a certain class.
From what I’ve heard / seen Austin say, the abilities and combat arts you get from mastering a class are very good, so right now I’m planning on keeping someone in a class until they master it.
Ooph, yeah, I’m sure that all depends on whether a class influences the likelihood of certain stats going up during a level-up…which I now have to go down a rabbit hole myself to find out! >_<
Classes have a “Skill Experience Bonus” which gives bonus XP for certain skills when in combat, but I’m pretty sure the class doesn’t affect which stats go up on level-up at all, it’s just purely random.
As someone with an interest in classics, the discussion around whether an oligarchy of rich nobles is necessarily better than a kingdom/empire is an interesting one. The old Roman Republic, for example, probably had less social mobility than its succeeding Roman Empire. The transition from the Roman Empire to a medieval feudal system of local nobles with tons of autonomy and power was also arguably a step backwards for the rights of the average person.
That’s an oversimplification of a lot of things, of course, and comes with the inherent proviso that obviously all of those systems of government are horrifying, but it’s something worth considering in context.