Maybe Consoles Should Just Embrace PC-Like Graphics Settings

Ratchet & Clank: Rift Apart arrives this week, and inside, you'll see graphical options that adjust how the game looks: fidelity, performance RT, and performance. That's three more options than the Ratchet & Clank game in 2016, which had exactly zero graphical options.

This is a companion discussion topic for the original entry at
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Honestly, I would prefer that we don’t go the way of full customization - part of the reason I like consoles is the simplicity of it. I’m perfectly fine with being given a few options on performance and resolution - and when being given 2 or 3 distinct “profiles” to choose from, it doesn’t really feel overwhelming. But if you just give me a full PC-style menu? Nope - don’t want it. I don’t need that kind of decision-paralysis in my life. I guess I’d be okay with it if it’s in addition to the distinct modes - like, if you really want to tinker, it’s there, but otherwise, just let me pick the one that gives me that solid 60FPS and be done with it.


Same. One of my least favorite things about PC gaming is fiddling with graphics settings trying to find the setting that will make a game that ought to run on my computer work properly. Especially when it’s the all too common occurrence of an unhelpfully named checkbox that for no apparent reason is on by default like the “unlimited video memory” setting in Total War. Honestly I’m not a fan of the performance/quality option.


Yup, I don’t want to do that much thinking. Give me a couple modes that all work as advertised and let me pick. I’ve been playing Rift Apart on the Performance RTX mode because I don’t have a 4K television and it works beautifully (you can literally see an occluded reflection of the city skyline in Clank’s head - it’s the craziest thing I’ve ever seen).


I would hope that’s that would be the way it goes. There’s certain things that just don’t bother me too much that I would mind turning down such as better shadows or antialiasing.

I feel like this is kinda what most PC games already offer - your standard Low, Medium, High, etc settings, and then you can go custom. On PC, I tend to find sticking with those standard settings is basically no good - and they’re not tied to suggested framerates either - because PC hardware varies so heavily from build to build. Maybe I can have everything else cranked super high as long as I turn down particle effects, or something like that. If consoles had this - and I guess they do now, given the spread of Performance and Details modes - given that it’s a much more consistent set of platforms than PCs, maybe they don’t need so much fine-tuning anyway.


Even now just having graphics options like performance mode vs fidelity mode, I still find myself in that “How do I know when I’m satisfied” kind of mentality. Maybe I’m just bad at making decisions, but I almost always prefer when a video game just looks the way it looks, take it or leave it.


I certainly would like to see 60fps modes (60fps with Raytracing is how I preferred to play the Spiderman remaster), and I do like the idea of allowing some adjustment for taste, but honestly, the lack of a need to mess with display options is one of the things I like about console gaming.

For me, a better UI would be a onetime console level setting of “prefer performance or prefer quality”. Then I could just play knowing that every game that can will be at 60.

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I do have to give it up for Insomniac for figuring out a “here’s 60 FPS and some bells and whistles” mode. That’s going to be my preferred setting moving forward whenever I can get it.


One thing I hope we get one day so badly is an option for 60fps gameplay, 30-24fps cut scenes. The absolute unreality of watching a scene play out at the higher rate is why I still will go for 30 in some games


I would love if console games had more PC-like options, but just for accessibility reasons. I don’t like last gen’s ‘PS4 Pro/New Nintendo 3DS/whatever the better Xbox was’ upgraded system thing because I want console games to be consistently able to play their own games…

But I do find a lot of games have wonky anti-aliasing or shadows that give me the worst migraines. FOV sliders would rock on console, because I have my Playstation set up to play on my monitor and it can definitely suck not being able to modify that when I’m sitting 3ft from the screen instead of 8ft like with my TV. And, yeah, a ‘I don’t have 4k’ option is good.


I haven’t owned a current Gen console for a while, but I’m hoping amd fsr will be implemented into playstation and Xbox so you don’t always have to choose between fidelity and frame rate. Otherwise I’ll just be pc gaming til my gpu (2 1/2 year old 1070) dies and I’ll have to choose between understocked gpus or consoles.

I don’t like that performance / vs / graphics modes seem to be standard now in modern console games as it feels like a hold-over from the half-step of PS4 Pro and XBOne-X. I would rather they’d optimise as best they can to reach a target 60fps.
I do like that Ratchet & Clank lets you turn off or adjust motion blur though, every game should have that.


I think I must be tbe odd one out because, for whatever reason, I have found myself vastly preferring the 30fps/“higher fidelity” modes on every PS5 game I’ve played so far. I’ve tried them both in every game I’ve played! Miles Morales, Demon’s Souls, Subnautica, etc. I go to 60fps at the start and I get the same feeling I get when watching high-framerate TV, like everything is too smooth. I love high framerates on my PC, but for some reason when it’s on a big TV I find myself wanting something that looks and feels more filmic (he says, purposefully avoiding the word cinematic). For whatever reason, I feel way more immersed with a lower framerate.

I do agree though that I don’t really want a bunch of sliders and options gumming everything up. When I’m in a mood for console gaming I’m usually in a mood for simplicity and ease-of-use.


Maybe not on that level of control over graphical setting but wouldn’t mind more options with that. One thing I do wish is allowing me the option to completely remap controller. Enjoy when the right most button (A on Nintendo O on Sony and B on Xbox) is confirm and bottom button (B Nintendo X Sony and A Xbox) but so few games let me have that choice.