The Endless Quest for Better Video Game Hair Continues

The history of video game graphics is a history of hair. As graphical fidelity has improved, video games have evolved from rendering Mario's hair on the NES with just 10 pixels, to abstract blobs floating on heads in early 3D games, to gorgeously rendered locks flowing down Lara Croft’s back. Now, developers workings with Electronic Art’s Frostbite Engine—the engine running Anthem and Battlefield V—have achieved the next step in video game hair.

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