This Professor Has Documented 2,000 Soda Machines in Video Games

In 2016, Marshall University professor Jason Morrissette was playing Batman: Arkham Knight. While sneaking around the shadows, Morrissette stumbled upon a soda machine. Like many games, Akrham Knight doesn’t feature any real-life soda products; that’d cost money. Instead, the developers simply made up their own: Sparkle Fizz.

This is a companion discussion topic for the original entry at

I love that this exists. It reminds me of another video game-soda crossover I remember from childhood but I haven’t found any evidence that it existed: I swear there was a Spice Girls/Pepsi in-browser game, but I barely remember anything else about it. Does anyone else remember this?

This is great and I love it but at the same time I want more data. Like do any games unknowingly use the same soda names as others and end up in a St. Elsewhere situation? Did the artists go to the trouble of adding individual flavors to each button or is it just a one flavor only situation?

It’s funny how often our interactions are limited to “punch soda machine” in games.
Have a lot of vague memories where I punch or kick virtual machines.

I went to the project’s website to browse a bit and I was amazed by how weirdly nostalgic it was to look at the soda machine from an old GTA

I wonder if this is going to lead to them making a game using this research, much like Robert Yang’s research into video game bathrooms led to The Tea Room.

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