Why The Makers of 'Tacoma' and 'Edith Finch' Love Loneliness

Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/kzap4a/why-the-makers-of-tacoma-and-edith-finch-love-loneliness

I love this kind of game, my favorite new(-ish) game genre. I wish the gaming community would use a better name than “walking simulator” though. Maybe First Person Adventure game?